Valve defends loot boxes in response to New York's lawsuit
Briefly

Valve defends loot boxes in response to New York's lawsuit
"Players don't have to open mystery boxes to play Valve games. In fact, most of you don't open any boxes at all and just play the games - because the items in the boxes are purely cosmetic, there is no disadvantage to a player not spending money."
"We think the transferability of a digital game item is good for consumers - it gives a user the ability to sell or trade an old or unwanted item for something else, in the same way an owner can sell or trade a tangible item like a Pokémon or baseball card."
"New York's lawsuit accuses Valve of promoting illegal gambling through its games. AG Letitia James called the loot boxes found in titles like Counter-Strike 2, Team Fortress 2 and Dota 2 'addictive, harmful and illegal.'"
New York's attorney general sued Valve, claiming loot boxes in games like Counter-Strike 2, Team Fortress 2, and Dota 2 constitute illegal gambling that is addictive and harmful. Valve responded by arguing that loot boxes function similarly to physical trading card packs, with items being purely cosmetic and optional. The company emphasized that players can enjoy games without purchasing boxes. However, the AG highlighted that players can trade or sell cosmetic items on Steam's marketplace and third-party platforms for significant profits, complicating Valve's defense. Valve countered by defending item transferability as beneficial to consumers, comparing it to trading physical collectibles.
Read at Engadget
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