
"As the name suggests, Ire: A Prologue is the very beginning of the Ire universe--a brand-new series led in part by CJ Cowan, who previously worked as story lead at Bungie and helped bring to life the years-long sagas of both Halo and Destiny. Cowan's expertise is in expanding worlds such as the one Ire is set to unveil, but it all starts with this first game, which, based on my hands-off demo, will intrigue fans of games like Alien: Isolation and Amnesia."
"In Ire: A Prologue, players take on the role of a young girl named Emily who, in 1986, finds herself trapped in a timeloop on a boat while a monster roams the halls. Like in Alien: Isolation or the most recent Amnesia sequel, The Bunker, the monster is an AI enemy and not adherent to a script. This means every interaction can go any number of ways,"
Ire: A Prologue is the inaugural entry in a connected horror universe from ProbablyMonsters led in part by CJ Cowan, previously story lead at Bungie on Halo and Destiny. Players control Emily, a young girl trapped in a 1986 timeloop aboard a boat while a roaming monster known as the Drüdgen stalks the halls. The creature is driven by AI rather than scripted sequences, producing unpredictable encounters that reward stealth, hiding in lockers and vents, and using shadows. Gameplay emphasizes glimpses of the monster, dynamic systems like light manipulation, and repeated loops that encourage learning and strategic planning.
Read at GameSpot
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