
"Massé explained that the team expanded its playtests in the lead up to the early access period, "and the latest feedback we received made us realize the game isn't up to the standard we wanted it to meet for release." While the character creator and in-depth home builder modes seem to be in a solid place, playtesters encountered "impactful bugs" in the live mode and it appears that there isn't yet quite enough to do in the town. "We feel it is necessary to work on these before delivering the product to the community," Massé wrote."
"Paralives has been in development for six years, and the team has grown from two or three people in the first couple of years to an average of 10. Having such a small team meant that the developers "had to alternate long stretches of development" between the three parts of the game, Massé wrote. "We are so proud of what we have built, but now, we just need a bit more time to polish the simulation part of the game. This would ensure Paralives offers a great first experience when it launches, making players come back for every exciting free update and expansion that we will put out afterwards.""
Paralives early access launch moved from December 8 to May 25 to allow additional polish. Expanded playtests revealed that the game did not meet the desired release standard. Character creation and home-building systems are in solid condition, but the live mode contains impactful bugs and the town lacks sufficient activities. The developers plan to fix bugs, improve the onboarding experience, and add more live-mode content before delivering the product. Development has lasted six years and team size grew from two or three people to about ten. A 45-minute gameplay stream will air on YouTube at noon ET on November 25 showing current features.
Read at Engadget
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