The Outer Worlds 2 Review - Just As Good The Second Time Around
Briefly

The Outer Worlds 2 Review - Just As Good The Second Time Around
"The Outer Worlds was Obsidian's gutsy attempt at a spiritual successor to its lauded work on Fallout, but the game couldn't completely hide the developer's roots. The spacefaring retro-future was recognizable as a continuation of Obsidian's earlier game, though it had enough of a distinct setting and its own gameplay systems to feel fresh. The Outer Worlds 2 builds on that sturdy foundation, and while it's largely more of the same, it is also a confident and expansive sequel"
"In short, you're a fixer, dispatched to the Arcadia region that's being ripped apart by a factional war, corporate takeovers, and the emergence of rifts that have been cutting the colony off from communications with Earth. From the very beginning, you have your badge and gun, so to speak, along with your own fledgling crew and a spaceship base of operations called the Incognito"
Outer Worlds 2 continues Obsidian's spacefaring retro-future, expanding the original's setting and gameplay while retaining familiar design roots. Players assume the role of 'the Commander', an Earth Directorate agent dispatched to Arcadia amid factional war, corporate takeovers, and rifts severing communications with Earth. The Commander begins with authority, a badge, weapons, a fledgling crew, and a ship called the Incognito; a first mission failure sparks a mystery-driven quest to find those responsible and investigate the rifts. Character creation includes backgrounds like disgraced gambler, professor, freelancer, ex-convict, Lawbringer, and Roustabout, shaping tone and options. The sequel feels confident and suggests ongoing franchise potential.
Read at GameSpot
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