
"From the very beginning, Saros makes its intentions clear-this is a story you've got to feel. The letters type out one by one onto the screen, spelling out some world-building that gives context to kick off the game's story."
"Sony's DualSense controllers have enabled haptic feedback that developers can use to make the controller vibrate in just the right way to communicate the feel of what is happening on the screen."
"In a lot of ways, we're doing it for our players, but also doing it for the medium to try to inspire others."
Saros begins with a unique presentation of world-building through typing letters that vibrate the controller, emphasizing a tactile experience. The PlayStation 5's DualSense controllers provide haptic feedback and adaptive triggers, enhancing gameplay by making actions feel more immersive. Developed by Housemarque, Saros aims to showcase the console's capabilities, similar to their previous title, Returnal. Creative director Gregory Louden expresses a commitment to utilizing the hardware to inspire players and the gaming medium.
Read at WIRED
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