
"In recent years, a lot of embargo restrictions have become so sweeping that it's sometimes difficult for critics to actually get into the meat of what does or doesn't work about a game, and simply have to gesture at it in their reviews."
"I understand why developers worry about such things, but I also feel in far too many cases that this is done more to preserve marketing beats than anything."
Saros has received positive reviews from critics, but the game is also subject to restrictive embargoes that hinder early discussions. Review outlets often receive early access under conditions that prevent them from sharing specific details about gameplay or story elements. This trend of sweeping embargo restrictions makes it challenging for critics to provide in-depth analysis. Some believe these limitations prioritize marketing over genuine critique, raising concerns about their impact on the overall reception of games.
Read at Kotaku
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