
"Saros introduces Carcosan Modifiers, which are both perks and nerfs that players can manually apply to their runs from the game's safehouse. Each modifier has either a positive or negative point value, which turns a dial that cannot go below negative three, or you won't be able to venture out into the dangerous world of Carcosa."
"If you don't want to make the game easier, and in fact, want to make it more difficult, Saros doesn't have any restrictions on how many Trials you can turn on at once, so if you want to overcome the game's greatest challenges, that option's available to you."
"Saros may not have a traditional Easy Mode, but you can create one yourself if you're willing to make a few hard decisions. Roguelike purists will probably hear that and scoff, but it's all optional."
Saros introduces Carcosan Modifiers, enabling players to tweak difficulty through perks and nerfs. Players can increase damage output or disable certain mechanics. Modifiers have point values affecting gameplay, with a minimum threshold to access the game world. Players can also choose to increase difficulty without restrictions. The game lacks a traditional Easy Mode, but players can create their own by selecting specific modifiers. This flexibility caters to different playstyles, allowing for both easier and more challenging experiences.
Read at Kotaku
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