
""Early impressions [of Samson] are mixed and many of you are experiencing game-breaking bugs and performance issues. That's unacceptable, and we are listening to everyone's feedback and are hard at work to deliver the game we spent years of our lives developing.""
""No AAA experience, no 100s of hours of play-time, bugs and glitches--that we are working hard on fixing--but also a hell-of-a ride as a 25-hour AA experience.""
""We decided to shelve some of the big features such as heavy-RPG systems, our version of base-building and deeper narrative. What came out of that process is the Samson we have now: a focused, fast, hard-hitting action game which is truly straight to the point.""
Samson: A Tyndalston Story, developed by Liquid Swords, has faced a rocky launch due to game-breaking bugs and performance issues. A patch is scheduled for release on April 10 to fix these problems and allow for up to eight save files. Developer Christofer Sundberg acknowledged the mixed early impressions and emphasized the team's commitment to improving the game. Despite the issues, Sundberg described the game as a focused, fast-paced action experience, having shelved some features to deliver a more streamlined product.
Read at GameSpot
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