Possessor(s) is a fast-paced action game that gets off to a slow start
Briefly

Possessor(s) is a fast-paced action game that gets off to a slow start
"I remember being blown away by the 2024 reveal trailer for Possessor(s), the new game from Hyper Light Drifter developer Heart Machine. The trailer features a striking art design, where an animated 2D character explores and fights in side-scrolling environments with gorgeous 3D backgrounds, and it's all set to moody, powerful music. The final game, which came out this month, wasn't quite as awe-inspiring as that initial trailer made it seem, and I almost quit it - but I'm really glad I saw it to the end."
"In Possessor(s), you play as Luca, a girl who is possessed by Rehm, a demon from another realm. After a catastrophe strikes, Rehm saves Luca's life by creating legs for her - but from then on, Luca serves as a host for Rhem, meaning they can talk to each other all the time and occasionally see into each other's memories."
"The two have a contentious relationship. They bicker constantly, which sometimes made them difficult for me to care about. But over the course of the game, their relationship evolves as they come to understand more about each other and the worlds they came from."
In Possessor(s), players control Luca, a girl inhabited by Rehm, a demon from another realm. Rehm saves Luca and creates legs for her, establishing a tense host-demon relationship that allows constant communication and shared memories. The game pairs animated 2D character action with detailed 3D backgrounds and moody music to create a striking visual and auditory tone. Gameplay emphasizes fast-paced side-scrolling combat and exploration. Character interactions start abrasive and occasionally hard to engage with, but the relationship deepens across the narrative. The game rewards continued play by revealing emotional growth and worldbuilding that enrich the experience.
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