
"Playing through the demo of Drifted, where you control a paper plane gliding continuously through the air along mostly monochrome and oppressive environments, with prison bars, barbed wire fences, and the sound of machinery, I can't help but be reminded of indie studio Playdead's masterpiece Inside. I mention this to Drifted's solo developer Chi Hu, who's developing and self-publishing as UrbanFox, and he says it's a comparison he only realised when people began pointing it out."
"If I were to use, say, a 3D humanoid character, I would need full rigging and animation work done, which was way out of my scope that I could accomplish on my own," he explains. "I came up with a simple, single-texture paper airplane - and it felt good to fiddle around and play with it. Since I was focusing on the gliding part, I slapped a fixed follow camera and built some whitebox obstacles the plane has to avoid."
Drifted places the player in control of a continuously gliding paper plane navigating mostly monochrome, oppressive environments featuring prison bars, barbed wire and machinery sounds. The game has drawn comparisons to Playdead's Inside, increasing expectations around polish and minimalist storytelling. Chi Hu develops and self-publishes under the name UrbanFox. Hu moved from Taiwan to Japan to study film but pursued game development and gained experience on remote projects. He chose Unity to prototype smaller solo ideas and constrained design around a flying mechanic, using a single-texture paper airplane, a fixed follow camera, and whitebox obstacles to emphasize gliding gameplay.
Read at www.creativebloq.com
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