Mina The Hollower Review: A Zelda-Infused Home Run
Briefly

Mina The Hollower Review: A Zelda-Infused Home Run
Mina the Hollower centers on discovery, surprise, and mystery throughout the entire game rather than only at the beginning. Mina is a Hollower who fights effectively and can burrow underground briefly to move quickly and access spaces. She is known as a genius inventor and a respected figure in Tenebrous Isle, having built Spark Generators that powered the island and improved life for most residents. The game begins when the generators fail, monsters flood the island, and a member of her order goes rogue. Six broken generators across six major areas create a clear structure for action and puzzle solving in a top-down format.
"I tend to hang out more in the camp of disliking games that just wave stuff I loved as a kid in my face to try and elicit an emotional reaction. But Mina the Hollower , Yacht Club's second attempt at a retro-invoking hit, isn't that. I don't feel like is gracelessly milking retro nostalgia for a time gone by so much as it's tapping into my existing love, born in my childhood and grown to adulthood with me, for games in which everything is wonderfully mysterious."
"Mina is, yes, a Hollower, which from what I've been able to gather means she's a member of some guild that's good at fighting and also capable of burrowing underground for short spells, letting them move fast and get under and into stuff. She is a genius inventor, a woman with a history. Everyone in town knows her, and most love her. She conceived of and (with the funding of the rich and powerful Baron Lionel) built giant machines called Spark Generators that light up and power the entirety of Tenebrous Isle, sending it into a technological Renaissance and dramatically improving life for (just about) everyone."
"Mina's been off on adventures elsewhere, but returns to Tenebrous Isle at the start of the game because her generators have broken down, monsters are flooding the island, a member of her Hollower order has gone rogue, and obviously she's the only one who can solve the people's plight. It makes for a very convenient and easy-to-understand opening set-up: there are six generators spread across six major areas-light 'em up, save the world. It's a top-down -like, with action and puzzles."
Read at Kotaku
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