How generative AI in Arc Raiders started a scrap over the gaming industry's future
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How generative AI in Arc Raiders started a scrap over the gaming industry's future
"Dropped into a multiplayer world overrun with hostile drones and military robots, every human player is at the mercy of the machines and each other. Can you trust the other raider you've spotted on your way back to humanity's safe haven underground, or will they shoot you and take everything you've just scavenged? Perhaps surprisingly, humanity is (mostly) choosing to band together, according to most people I've talked to about this game."
"Games writer Rick Lane found this to be so ethically compromising that he couldn't look past it. For Arc Raiders to ride the wave of human sociability all the way to the bank, while also being so contemptuous of the thing that makes us social animals carving up human voices and reassembling them like a digital Victor Frankenstein demonstrates a lack of artistic integrity that I find impossible to ignore, he wrote for Eurogamer."
Arc Raiders places players in a multiplayer world overrun by hostile drones and military robots, where scavenging and extraction create tense interactions between survivors. Most players are choosing cooperation over betrayal, producing emergent 'war stories' and a hopeful multiplayer tone praised by reviewers. The game uses machine learning to enhance enemy behaviour and animation, while employing AI-generated text-to-speech voices trained on real actors. That use of voice synthesis has raised ethical objections from critics who see it as exploiting actors and undermining artistic integrity. Generative AI in game development is emerging as a divisive, potentially red-line issue for many players.
Read at www.theguardian.com
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