How Dragon Quest VII: Reimagined Fixes The Original's "Painful" Slog
Briefly

How Dragon Quest VII: Reimagined Fixes The Original's "Painful" Slog
"Square Enix noted during a presentation that to establish the revised look, it constructed physical dolls for each of the major party members, giving them the ability to focus on small details like the texture of their clothing. Those dolls were then scanned in to act as digital puppets, and the rest of the game was developed to match their style. That gives it a handcrafted look that is, I dare say, cozy."
"Square Enix has remastered the first three classic DQ games, dubbed the Erdrick Trilogy, and is now skipping ahead to the seventh installment with Dragon Quest VII: Reimagined. It's an unexpected move, but partially explained by DQ7 having such a notorious reputation among fans. Namely, it was a slog. Even its own key developers acknowledge that much, which made it ripe for a remake that trims the fat."
Dragon Quest VII: Reimagined updates the lengthy seventh installment with significant trims to address its reputation for excessive length while modernizing presentation. The remake emphasizes a handcrafted visual approach created by constructing physical dolls for major party members, scanning them as digital puppets, and matching the game's assets to that aesthetic. The perspective retains classic overhead views but adds clearer character detail in cutscenes and battles. The doll-like aesthetic serves as an homage to Akira Toriyama, preserving DQ7's cutesy, squat character designs while researching methods to maintain and update that visual style.
Read at GameSpot
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