
"brkrs is a real, playable Breakout/Arkanoid-style game written in Rust 🦀 using the Bevy engine. It's also a hands-on learning project, letting you explore: Spec-first development with GitHub speckit Incremental feature development through issues & PRs AI-assisted and agentic coding experiments Every feature starts as a spec, flows through an issue or PR, and ends as working Rust code. You can play the game, explore the code, and learn modern Rust/Bevy workflows all at the same time."
"brkrs is a Breakout/Arkanoid style game implemented in Rust with the Bevy engine. It extends the classic formula with richer physics, paddle rotation, and per-level configuration. Classic Breakout-style gameplay: paddle, ball, bricks, and levels Levels are human-readable and easy to modify Spec-first workflow: every feature begins as a spec and ends as working Rust code Small, incremental PRs demonstrate the development workflow and learning path Crate-ready and cross-platform (desktop + WebAssembly builds) A fun, approachable way to learn Rust, Bevy, and modern coding practices"
brkrs is a Breakout/Arkanoid-style game implemented in Rust with the Bevy engine. The project combines playable game mechanics with a hands-on learning workflow. Every feature begins as a spec and progresses through an issue or pull request into working Rust code. Development emphasizes spec-first workflows, small incremental PRs, and human-readable level configuration. The game includes richer physics, paddle rotation, per-level configuration, and cross-platform builds for desktop and WebAssembly. The repository demonstrates modern Rust and Bevy practices, GitHub speckit usage, and experiments with AI-assisted and agentic coding. A web version is available on GitHub Pages for immediate play.
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