Forestrike trained me to become an incredible pixelated fighter
Briefly

Forestrike trained me to become an incredible pixelated fighter
"It took me a long time to become even halfway decent at Forestrike. The martial arts action game, from Olija developer Skeleton Crew, has a unique twist in that it lets you see what will happen in most battles and then practice your strategy accordingly. It turns the act of combat into a type of puzzle game, but one that still requires fast reflexes and precision decision-making to be successful."
"You play as a martial arts student named Yu, who, despite being relatively green, is tasked with ridding his homeland of an evil empire. To do this, you mostly travel across the landscape beating up bad guys. Forestrike has a roguelite structure, meaning that each time you play the levels and scenarios change slightly, and also that you're going to lose a lot. But that losing is also inherent to the premise: This is a game about constantly learning."
Forestrike is a martial arts action game where players control Yu, a novice tasked with ridding his homeland of an evil empire. The game lets players see what will happen in most battles and practice strategies before engaging, turning combat into a puzzle that still demands fast reflexes and precise decisions. The structure is roguelite, with levels and scenarios changing slightly on each run and frequent failure integral to progression. Players learn through repetition and guidance from accompanying martial arts masters as they refine techniques and become more effective fighters in a pixelated game world.
Read at The Verge
Unable to calculate read time
[
|
]