
The content describes a preferred indie game style characterized by third-person exploration, light puzzle elements, and memorable soundtracks. The defining feeling is wide-open, expansive spaces that look beautiful and spacious, even when they seem to serve little immediate purpose. A specific game is identified as an action-adventure RPG from a small Italian team, developed since 2021 and scheduled for release on June 4. The game is compared to other titles through its visuals and music, and an earlier demo felt familiar rather than unique. A later Steam update leads to the conclusion that the game functions as a Soulslike, which is presented as the key differentiator.
"There's a very specific genre of indie game I'm very fond of, but I'm not quite sure what the name of said genre is. , Sword of the Sea , -all exploration-focused third-person adventure games, I guess? But that's not it. There are light puzzle elements too, and yeah, they all have banger soundtracks... but whatever is, I just don't know the word for it."
"Expansive, beautiful, wide-open areas that, ultimately, serve no purpose, yet were made with purpose. It's a comfy feeling of looking out onto a shitload of nothing. Look, whatever "it" is, I know what "it" looks like when I see "it," and "it" looks like ."
"Turns out, to be called . It's an action-adventure RPG from a small Italian team called True Colors, who have been working on the game since 2021, set to release in just a couple of weeks on June 4. I've seen people refer to it as "Hyper Light Sable," but the character designs feel a bit more to me, and the soundtrack reminds me more of Risk of Rain 2 than anything."
"Thankfully, on Steam received a relatively hefty update last week, so I hopped back in to give it another shot, and in the process, I think I finally figured out what separates it from its contemporaries: is kind of a Soulslike."
Read at Kotaku
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