Xbox Cloud Gaming Usage Is Way Up, Microsoft Says
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Xbox Cloud Gaming Usage Is Way Up, Microsoft Says
"Microsoft has released some new data points that highlight how Xbox Cloud Gaming is growing. The company said in a blog post that cloud gaming hours from Game Pass members increased by 45% compared to the same time in 2024. Additionally, Microsoft said cloud gaming users on console are spending 45% more time streaming games via the cloud and 24% more on other devices."
"Also at this time, Microsoft announced improvements for Xbox Cloud Gaming, including better-quality streaming up to 1440p. Microsoft launched Xbox Cloud Gaming 1.0 at the same time that it announced a 50% price hike for Game Pass Ultimate, and a membership is required. Streaming is also available for the lower-priced Essential and Premium tiers, but only Ultimate members get access to the highest quality at up to 1440p."
"In other Xbox Cloud Gaming news, Microsoft recently launched the service in India, which the company says is the "fastest-growing gaming market in the world" and one that has more than 500 million gamers. Xbox Cloud Gaming is now available in 29 countries. The appeal of Xbox Cloud Gaming is that people can stream games almost instantly instead of having to download games, which can be quite hefty."
Cloud gaming hours from Game Pass members increased 45% year-over-year, with console streaming time up 45% and streaming on other devices up 24%. Xbox Cloud Gaming moved from beta to a 1.0 release in October 2025 and introduced improved streaming quality up to 1440p. The 1.0 launch coincided with a 50% Game Pass Ultimate price increase; Ultimate members receive the highest-quality streams while Essential and Premium tiers retain streaming at lower quality. The service expanded into India and now operates in 29 countries. Streaming supports consoles, smartphones, tablets, TVs and will expand to cars; strong internet and data considerations remain essential.
Read at GameSpot
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