Valve's Console Claims To Run Most Steam Games At 4K 60FPS
Briefly

Valve's Console Claims To Run Most Steam Games At 4K 60FPS
""That said, there are some titles that currently require more upscaling than others, and it may be preferable to play at a lower framerate with VRR to maintain a 1080p internal resolution. In the meantime, we are working on HDMI VRR, investigating improved upscaling, and optimizing ray tracing performance in the driver, so we are approaching this from multiple angles.""
""I don't see how that's possible on many, if not most current AAA games," wrote one commenter. "The hardware just isn't there. Isn't this supposed to be a 3050 or lower class device?" Another wrote, "I don't think the hardware is capable of delivering this promise. I have a 12 GB 3060. Which, presumably, is a significantly more powerful GPU than the one being offered. But it's a still a lower-end GPU and I'm not playing any AAA games at 4K.""
Valve has not revealed the full hardware breakdown or pricing for the Steam Machine and delayed its early 2026 launch due to an AI-driven PC part shortage. Company testing claims that the majority of Steam titles run well at 4K 60FPS with FSR on the device. Some modern titles may require heavier upscaling or lower framerates with VRR to preserve a 1080p internal resolution. Valve is working on HDMI VRR, improved upscaling, and driver-level ray tracing optimizations. Many users express skepticism about achieving consistent 4K 60FPS on current AAA games given expected mid-range GPU class and recent PC performance issues in big releases.
Read at Kotaku
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