TR-49 review inventive narrative deduction game steeped in the strangest of wartime secrets
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TR-49 review  inventive narrative deduction game steeped in the strangest of wartime secrets
"According to the tantalising lore of this mystery game, two engineers created a machine that feeds on the most esoteric books: treatises on quantum computing, meditations on dark matter, pulp sci-fi novels and more. In the mid-2010s, when the game is set, Britain finds itself again engulfed by war, this time with itself. The arcane tool may hold the key to victory."
"You play as budding codebreaker Abbi, a straight-talking northerner who is sifting through the machine now moved to a crypt beneath Manchester Cathedral. She has no idea how it works and neither do you. So you start tinkering. You input a four-digit code two letters followed by two numbers. What do these correspond to? The initials of people and the year of a particular book's publication."
"These pages say, by famed fictional physicist, Joshua Silverton are filled with clues and, should you get lucky, further codes and even the titles of particular works. Your primary goal is to match codes with the corresponding book title in a bid to find the most crucial text of all, Endpeace, the key to understanding the erudite ghosts of this machine."
TR-49 places a cryptic machine — built by two engineers and fed on esoteric books — beneath Manchester Cathedral in a Britain riven by civil war. Players inhabit Abbi, a northerner codebreaker who experiments with a device that maps two-letter initials and publication years to book pages. Correct four-character codes transport the player to the exact page, revealing clues, further codes and book titles. The objective is to identify the pivotal work Endpeace to understand the machine's erudite ghosts. The game's information network grows rhizomatically, allowing connections to cascade nonlinearly. An in-game notepad records findings; physical notes are also useful.
Read at www.theguardian.com
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