
"The Tetris: My Play Watch may look like an Apple Watch, but it eschews most of the functionality you'll typically find on a smartwatch to focus on two things: playing Tetris and celebrating the game through a UI that's thoroughly Tetris-themed. It's very good at making you want to play Alexey Pajitnov's iconic tetromino-stacking puzzler, just not on the watch because of frustrating touchscreen controls that require more focus than the game itself."
"The included straps are colorfully Tetris-themed (you can swap them with standard watch straps if you want to tone it down), as is the collection of nine different faces. There are both digital and analog options with different themes and colors that display a mix of various metrics, including battery life and fitness stats. They all manage to work tetromino pieces and the Tetris logo into their designs, but there's no customizability."
"The watch's interface is navigated using its touchscreen and a side crown dial that's pressed or rotated to make selections or to scroll lists. There aren't any other buttons, but you wouldn't need them since the watch's functionality is so limited. From the main menu, you can play Tetris or use other features that include a stopwatch, timer, calendar, calculator, fitness tracker, and alarm."
The Tetris: My Play Watch copies the Apple Watch look while stripping away most standard smartwatch functionality to concentrate on playing Tetris and celebrating the franchise through themed visuals. Colorful, swap-capable straps and nine fixed watch faces integrate tetromino pieces and the Tetris logo but offer no customization. Navigation relies on a touchscreen and a side crown dial with no additional buttons. Core extras are basic: a stopwatch, timer, calendar, calculator, fitness tracker, and alarm with limited repeat options. The watch successfully tempts users to play Tetris but falters because touchscreen controls demand more focus than the game itself.
Read at The Verge
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