This seahorse-inspired game controller concept is made for smaller hands - Yanko Design
Briefly

This seahorse-inspired game controller concept is made for smaller hands - Yanko Design
"Game controllers have not changed much in shape since the mid-1990s. They're still two-handed symmetrical slabs built around adult grip dimensions, loaded with enough buttons to pilot a small aircraft. For a 10-year-old just getting into gaming, picking one up for the first time is a bit like being handed a TV remote and told to perform surgery, no sweat."
"The form comes from a seahorse, specifically its upright posture, curved spine, and ridged body. Those horizontal ridges, translated into a soft frill around the base of each unit, are the structural logic of the grip. A seahorse's bony plates give it stability without bulk, and LEVION's ridges do the same thing for a small hand holding a rounded object across an hour of gameplay."
"Each unit carries a joystick, three face buttons, and a shoulder button, arranged on a circular head that sits atop a curved hourglass body. The silhouette is wider at the head and base, pinched at the waist, giving the thumb a natural landing zone and keeping the unit from rotating mid-game."
Traditional game controllers have remained largely unchanged since the mid-1990s, featuring symmetrical designs built for adult hands with numerous buttons. LEVION reimagines controller design specifically for pre-teens by splitting into two separate units, each sized for a child's palm. Designer Vedika Bapat drew inspiration from seahorse anatomy, incorporating the creature's upright posture, curved spine, and ridged body structure into the controller's design. Each unit features a joystick, three face buttons, and a shoulder button arranged on a circular head atop a curved hourglass body. The ridged frill around each unit's base provides structural stability similar to a seahorse's bony plates. The design uses soft matte finishes in child-friendly colors like pink, mint green, sky blue, and lavender, positioning the controller as accessible and approachable rather than serious gaming equipment.
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