
"When Valve announced its Steam Machine desktop PC and Steam Frame VR headset in mid-November of last year, it declined to announce pricing or availability information for either device. That was partly because RAM and storage prices had already begun to climb, thanks to shortages caused by the AI industry's insatiable need for memory. Those price spikes have only gotten worse since then, and they're beginning to trickle down to GPUs and other devices that use memory chips."
"Valve says it still plans to launch both devices (as well as the new Steam Controller) "in the first half of the year," but that uncertainty around RAM and storage prices mean that Valve "[has] work to do to land on concrete pricing and launch dates we can confidently announce, being mindful of how quickly the circumstances around both of these things can change.""
Valve announced its Steam Machine desktop PC, Steam Frame VR headset, and a new Steam Controller in mid-November but withheld pricing and availability details. RAM and storage prices began climbing due to shortages driven by the AI industry's high memory demand. Those price spikes have worsened and are starting to affect GPUs and other memory-using components. Valve states it remains unable to commit to specific launch dates or prices and continues to plan launches in the first half of the year. The company says ongoing uncertainty around memory and storage availability forces a revisit of shipping schedules and pricing, especially for the Steam Machine and Steam Frame.
Read at Ars Technica
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