Metal Gear Solid Delta awkwardly mixes modern visuals with old-school frustrations
Briefly

Metal Gear Solid Delta: Snake Eater is a modern, largely shot-for-shot remake of MGS3 that retains original levels, cutscenes, voice lines, and performances while delivering impressive visuals. The remake preserves many original mechanics, including finicky melee, unpredictable healing, and critical equipment placement, which can create frustrating gameplay moments. Playing as a less experienced Naked Snake emphasizes vulnerability but can feel like being handicapped during key encounters. The remake does not match the degree of overhaul seen in recent remakes like Resident Evil 4 or Silent Hill 2, resulting in a faithful but occasionally dated experience that relies on player nostalgia to soften its flaws.
I've played and loved nearly every entry of the Metal Gear Solid series, and the original MGS is one of my favorite games of all time. These weird, third-person stealth action games feature bizarre characters and scenarios that have lingered in my memories through a consistent mixture of intricate political espionage and ridiculous action sequences. The only entry that I never managed to play was Metal Gear Solid 3: Snake Eater.
You can miss equipment at crucial stages and melee combat works when the game decides (I can hit flying creatures with a torch but I can't stab a snake with a knife). Healing makes as much sense as reading tea leaves. I could not tell you how or why Snake manages to heal, despite there being an entire mechanic cleverly dedicated to
Despite its incredible visuals, this is not an overhaul to the extent of recent remakes like Resident Evil 4 or Silent Hill 2. This is an almost shot-for-shot remake of the original Snake Eater (to not complicate matters, we won't discuss the many different versions of Snake Eater and which is the definitive version). This means that you'll experience it with warts and all.
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