
"Valve just announced the Steam Frame, a new standalone VR headset that can both stream games from a PC and play games locally thanks to an onboard Arm chip. The headset is quite a bit different from Valve's previous model, the Index, which had to be tethered to a gaming computer with a physical wire. But it also stands out from a lot of other major VR headsets on the market right now, like the Meta Quest 3, Samsung Galaxy XR, and Apple Vision Pro."
"A big way the Frame separates itself from the pack is its focus on streaming your games. That's all made possible thanks to a wireless dongle that comes with every Frame: plug it into your PC, and you can stream both your flat and VR games to the headset over a low-latency connection. I got to try the streaming for myself at Valve's headquarters while playing Half-Life: Alyx, and I didn't notice any discernible lag."
"You can also play games right on the Frame itself because Valve has gotten SteamOS working on Arm; the headset is equipped with a Snapdragon 8 Gen 3 chip. Other headsets can play games locally, too - typically games built specifically for their respective platforms. But the Frame is actually able to run Windows x86 code and recompile it in real time using an emulator, meaning that a vast amount of the Steam library will be playable directly on the headset"
The Steam Frame is a standalone VR headset that can both stream games from a PC and run games locally on an onboard Arm processor. A wireless dongle enables low-latency streaming of flat and VR games from a PC. The headset runs SteamOS on a Snapdragon 8 Gen 3 chip and can emulate Windows x86 code in real time, broadening native Steam compatibility. Local performance is expected to be lower than Steam Deck targets, and real-time emulation can cause stutters in some titles. Valve plans iterative improvements to address performance and bugs ahead of and after launch.
Read at The Verge
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