How Much Does The Snake Eater Remake Play Like MGSV?
Briefly

Delta replicates the MGS3 experience more closely than MGSV, using the Unreal engine rather than the Fox Engine. The pre-release build presented very few technical issues and delivered immersive moment-to-moment gameplay. Movement in Delta favors a slower pace with smoother animations, while MGSV exhibits a quicker, more urgent motion profile. Delta does not include a sprint option; Snake's top speed occurs without using stalking. The remake preserves MGS3-like design and pacing, resulting in familiar stealth mechanics and level structure rather than adopting the speed and mechanical approach of The Phantom Pain. The plot twist remains noteworthy.
When Delta, the remake of 2004's Snake Eater, was announced, many an MGS fan hoped that the game would play similarly to MGSV, and would perhaps even run on the celebrated Fox Engine. Folks, I'm here to tell you that's not the case. As I alluded to in my review of the fancy new remake, Delta plays much like the MGS3 you remember from just about any of its re-releases over the years. Plus, it runs on Unreal.
Movement and shooting Delta and MGSV feel very different in motion, but it does feel like there's a similar animation framework under the hood. Delta has a slower pace to it. MGSV's Venom Snake is a bit choppier in his movements (not choppy in a bad way, but he has a kind of rigid urgency in how he moves that doesn't feel present in Delta).
Read at Kotaku
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