
"Most photos now live inside phones, buried between notifications and apps. A new generation has started picking up old digital cameras to make shooting feel more intentional again, separate from scrolling and messaging. Many of those cameras still carry clunky menus and dated interfaces. Camera (1) is a concept design that asks what a modern compact could feel like if it were designed around touch and light instead of software layers."
"Camera (1) is a compact, metal-bodied device with softly rounded corners, sized to slip into a pocket but solid enough to fill the hand. All the main controls live on one edge, so your thumb and index finger can reach the shutter, a circular mode dial with a tiny glyph display, and a simple D-pad without shifting your grip or poking at a touchscreen. The concept is inspired by the now familiar transparent, hardware-forward design language of Nothing."
"Taking the camera to a dinner or a show means twisting the lens ring to frame, feeling the click of the shutter under your finger, and glancing at the little icon on the dial to know whether you are in stills or video. The camera encourages you to look at the scene more than at the screen, letting the physical controls carry most of the interaction so the rear display stays out of the way."
Camera (1) is a compact metal-bodied device with softly rounded corners sized to slip into a pocket while filling the hand. All main controls sit on one edge so thumb and index finger can reach the shutter, a circular mode dial with a dot-matrix glyph display, and a simple D-pad without shifting grip or touching a screen. A curved light strip around the lens pulses for self-timer, focus confirmation, or video recording. The engraved lens ring marked with focal length and aperture invites twisting for zoom and focus, replacing jittery rockers and on-screen gestures. Physical states replace deep menu trees, making the camera feel like an instrument.
Read at Yanko Design - Modern Industrial Design News
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