A New Las Vegas Attraction Serves Up Alien Foxes, Exoplanets, and VR Carl Sagan
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A New Las Vegas Attraction Serves Up Alien Foxes, Exoplanets, and VR Carl Sagan
"It feels like I've been transported into a scene straight out of a science fiction movie. I'm walking around on a giant centrifuge in space, which I can see the outlines of at the edge of my vision. Beyond it, I see the planet we're orbiting. The pathways I walk on stretch endlessly above and below me, giving me the feeling I'm in an absolutely massive structure."
"Those fellow travelers aren't computer-generated characters; they're real humans. We're all walking around wearing VR headsets in a shared virtual reality space in Las Vegas that can best be described as an amusement park ride for the visual cortex. Everyone else in the group sees the same scene, each from slightly different perspectives as they shuffle around freely. Interstellar Arc, Vegas's latest immersive attraction in the city's Area15 entertainment district, is a stark reimagining of virtual reality within larger physical spaces."
"The narrative adventure utilizes recent advances in VR, resulting in a forward-looking technological undertaking that likely wouldn't have been possible even a few years ago. And as VR technology gets lighter, faster, and more advanced, experiences like these may help drive the future of an industry that's struggled to find its footing in the mainstream after more than a decade on the commercial market."
Interstellar Arc places multiple participants inside a shared VR environment in Las Vegas's Area15, combining large physical space with lightweight, advanced headsets. Participants walk freely while viewing a massive orbital centrifuge and 10-story hologram-like characters that materialize alongside pathways, creating a sense of scale. Fellow travelers are real people rather than computer-generated NPCs, each seeing the scene from slightly different perspectives. The narrative-driven experience leverages recent VR advances to accomplish effects previously impractical. Such large-scale, multi-user VR attractions could help drive broader adoption by showcasing new technical and experiential possibilities.
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