
"Created during the pandemic by professional actors, the documentary feature was filmed entirely inside the notoriously violent virtual world of Grand Theft Auto 5. The team auditioned strangers from the streets of San Andreas and used the in-game cell phone camera to create cinematic shots, proving that a major film could be created within an active, real-time virtual environment full of real people's avatars."
"Looking for a faster alternative to the days-long process of rendering animation, the Ill Clan discovered they could puppeteer characters instantly inside the video game Quake. Since the characters were permanently equipped with axes, the Ill Clan decided to make their first film, Apartment Huntin', about lumberjacks. Using the game's engine, they had a designated "cameraperson" teleport between locations in the game to create cuts and shots from different angles."
Machinima refers to movies filmed inside video games, combining 'machine' and 'cinema.' The form dates to the late 1990s when New York animators called the Ill Clan used Quake's engine to puppeteer characters and create Apartment Huntin'. The medium grew with productions like Halo-based Red vs. Blue and the rise of machinima.com as a viewing hub. Filmmakers used in-game cameras and designated players to create cinematic cuts and shots. Milestones included South Park's World of Warcraft episode and Halo 2's in-game voice chat enabling live shows such as This Spartan Life. Grand Theft Hamlet, filmed in GTA V during the pandemic, demonstrates modern, real-time virtual filmmaking.
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