Ditch Unreal Engine 5? Chaos makes real-time rendering simple
Briefly

Chaos Arena is set to transform virtual production by providing native support for USD, MaterialX, and Gaussian Splats, eliminating the need for a V-Ray license. This development enables 3D artists to seamlessly bring production-ready assets from various tools like Blender and Houdini without the burdens of rebuilding or rewiring. With enhanced capabilities such as full path tracing and ray-traced lighting, teams can enjoy a WYSIWYG workflow. The initiative encourages a more open ecosystem for artists who typically lack specialized knowledge of game engines, promoting creativity and reducing technical barriers.
For years, teams have had to rebuild or rewire assets every time they moved between tools. Now, with support for open standards, they can bring their best 3D renders into real-time environments with no remakes, no workarounds.
For us, this isn't about building a walled garden. It's about giving artists and filmmakers the tools they already know, and letting them create without friction.
USD and MaterialX support enable teams to take production-ready assets, from the best 3D modelling software like Blender, Houdini, Maya, or KitBash3D, and drop them directly into Arena.
Read at Creative Bloq
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