Blumhouse's Most Surprising Horror Hit Just Got A Disappointing Sequel
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Blumhouse's Most Surprising Horror Hit Just Got A Disappointing Sequel
"PG-13 horror films occupy a bizarre space within the genre, but here it helped catapult an unnerving game adaptation into the realm of "Baby's First Horror." It was just spooky enough to provide some entry-level scares; even if its supernatural twists were too convoluted for even an expert of the genre to follow, its pitch-black humor filled in the gaps."
"At least, that's what it seems like at first glance. Five Nights at Freddy's 2 is your classic sequel in that it gives us more whether it needs it or not: more ghosts, more creepy possessed animatronics, and more cameos from horror royalty. But it balances it all on a premise so thin and airless that it seems to be saying both everything and nothing."
"Five Nights 2 opens by turning the clock back to the early '80s, when Freddy Fazbear's Pizza was still in its heyday. Rather than return to the franchise location from Five Nights, we're back at the location that started it all, and has a whole lot more to recommend it. Freddy's flagship store is akin to a miniature theme park, complete with an indoor lazy river and an animatronic unique to its location, the Marionette."
A surprise box-office success, the Five Nights at Freddy's franchise shifted toward accessible PG-13 scares that mixed unsettling supernatural elements with dark humor. The sequel, greenlit quickly and directed by Emma Tammi with game creator Scott Cawthon returning, ups the body count of ghosts and possessed animatronics while leaning into cameos from horror figures. The film centers on a 1983 flagship Freddy Fazbear's Pizza location featuring an unnerving animatronic called the Marionette and theme-park trappings like an indoor lazy river. The sequel amplifies atmosphere and lore but depends on a premise described as thin and airless.
Read at Inverse
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