
"The world of Disco Elysium is at times an apt satire on our capitalistic times, a punk rendition of a once-obscure Estonian novel, and an amnesiac fever dream of an RPG. At turns, it seems to predict the current games of the year, European in aesthetics, byzantine and wandering in flowy artistic nature. Were it not for its number of controversies and studio troubles over the years, the chorus of people clamoring for more Disco would likely be much louder."
"What drew me to Disco Elysium from the start was the fashion, when I went to a journalists' karaoke and saw a colleague in the industry wearing that very jacket from the game, and thinking it looked superb. I became resolute I had to play the game one day. This garment, as it turns out, was also the start of the game developer ZA/UM's fashion-forward Atelier, headed by Kristiina Ago."
"In her first-ever interview, Ago tells Inverse she was hired on to potentially make game T-shirts and bring Kim's jacket to the real world, but they couldn't find a partner to manufacture a high quality and durable piece. "We decided to take a risk and try to do it ourselves," Ago says. The making of the jacket, intriguingly, meant betraying the original drawing's crop top specifications, and lengthening it to be more wearable, according to Ago."
Disco Elysium blends satire of capitalism, punk reinterpretation of an Estonian novel, and an amnesiac RPG aesthetic with European, byzantine artistic tendencies. Kim Kitsuragi's orange bomber jacket became a standout fashion icon and sparked ZA/UM's Atelier under Kristiina Ago. Ago was hired to produce game T-shirts and recreate Kim's jacket, but no manufacturing partner could meet quality and durability needs, prompting in-house production. The jacket design was lengthened for wearability. The Atelier expanded into a range of jackets, prints, kimonos, a limited Thought Cabinet series benefiting the Köler Prize, and collaborations on other game fashion projects including The Alters.
Read at Inverse
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