I just found a clever hack for creating CG effects on iPad using Nomad Sculpt
Briefly

Baking details into Texture maps enhances the rendering process of 3D models by transferring intricate details onto flat 2D images, allowing for faster performance without real-time computation. A key aspect involves using UV coordinates to display these textures correctly. Additionally, Normal maps lend depth and complexity to low-polygon models by translating high-resolution sculpted details into a manageable format. This technique optimizes the rendering process, enabling sophisticated visuals while maintaining computational efficiency.
The baked Texture map contains all of your painted details as if they were created directly onto the surface of your model.
Normal maps capture the surface detail that you've sculpted and apply it to a texture to be used in other software.
Read at Creative Bloq
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