Laura Rosmaninho's artwork for Unreal Bjornament 4 focuses on building narrative through visual contrast and composition. Using one human face, the artwork evokes tension and curiosity about the unseen story. The painting process includes starting loosely to define intention, solidifying ideas with organized layers for experimentation, and finalizing the scene by refining and adding elements that enhance the artwork's impact. The artist emphasizes that every stage offers opportunities for creative adjustments and further development of ideas.
"With only one human face in the composition, the eye is naturally drawn to it. Despite not knowing the surrounding story, the expression and pose - anger pushed to the edge of violence - creates tension that invites curiosity, making the image resonate beyond its visual elements and encouraging the viewer to imagine the world behind it."
"The start of a painting is always rough. It's important to be loose and not too tied to anything while still stating your intention. A lot will change throughout the process, but the start will majorly impact a painting throughout to the end."
"This step is for pinning down and solidifying ideas - the transition between the initial vision and concrete choices. Organising everything in layers is vital at this stage. It provides some wiggle room to experiment with values, colours, and positioning."
"The last step is more than cleaning up. There's always room for change, no matter the stage, so take this opportunity to reconsider and refine ideas to enhance the picture. Those extra bits of design can sneak in - such as texture, engravings, and props - that add so much to a piece and pack that punch of worldbuilding."
Collection
[
|
...
]