
"DELULU presents a walkable installation developed for Munich Creative Business Week (MCBW) 2026 that examines how spatial design can respond to contemporary conditions of uncertainty, instability, and digital overload. Drawing from the slang term 'delulu,' derived from 'delusional,' the project translates the idea of retreating into imagination into an interactive architectural environment organized through movement, disorientation, and participation."
"The installation takes the form of a labyrinth composed of movable partitions that continuously alter spatial relationships and circulation paths. Rather than functioning as a fixed structure, DELULU operates as an adaptable environment in which orientation shifts through physical interaction and changing perspectives. Visitors move through a sequence of enclosed and open conditions that alternate between moments of isolation, encounter, stillness, and movement."
"The conceptual framework references philosopher Timothy Morton's notion of 'hyperobjects,' describing large-scale phenomena such as climate crisis and technological saturation that exceed individual perception. Studio Carraldo translates these abstract conditions into spatial form by creating an environment where instability and uncertainty become embedded within the visitor's physical experience of space."
"Movable walls form the core architectural system of the installation by Studio Carraldo. Suspended from an overhead support structure and guided through floor-level tracks, the partitions can be manually repositioned, allowing the spatial configuration to be continuously redefined by its users. Through this mechanism, the installation shifts from a static exhibition environment into a participatory structure shaped collectively through use and interaction."
DELULU is a walkable interactive installation for Munich Creative Business Week 2026 that responds to uncertainty, instability, and digital overload through spatial design. The project uses the slang term “delulu” to frame retreat into imagination as an architectural experience organized through movement, disorientation, and participation. Visitors navigate a labyrinth of movable partitions that continuously change spatial relationships and circulation paths. The environment alternates between enclosed and open conditions, producing moments of isolation, encounter, stillness, and movement. The concept draws on Timothy Morton’s “hyperobjects,” treating large-scale phenomena like climate crisis and technological saturation as experiences that exceed individual perception, and embedding instability and uncertainty into physical navigation. The installation emphasizes imagination as a spatial survival strategy.
#interactive-installation #spatial-design #labyrinth-and-disorientation #hyperobjects-and-uncertainty #low-tech-participatory-architecture
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