Control Resonant Gameplay Preview: Doing The Unexpected With The Familiar
Briefly

Control Resonant Gameplay Preview: Doing The Unexpected With The Familiar
"The former, a story about a traumatized boy defending a city from alien incursions using a biomechanical humanoid mecha in the hopes he will be able to understand himself and earn approval from others, is an apt point of reference for Control Resonant's protagonist Dylan Faden. Dylan, the brother of Federal Bureau of Control's director Jesse Faden, is a powerful parautilitarian who has abilities by way of a connection to an otherworldly entity called Polaris."
"Despite showing huge potential, Dylan was deemed to be unstable, going so far as to kill or cause the deaths of other FBC agents. In the events of the first game, Dylan was left in a coma after having The Hiss, another hostile entity, purged from his body."
"Although Jesse Faden plays a significant role in Resonant, she's not a playable character; the focus of the narrative is squarely on how Dylan finds his way in a world that has been turned upside down, both literally and figuratively."
Control Resonant centers on Dylan Faden, brother of the first game's protagonist Jesse Faden, a powerful parautilitarian with abilities stemming from a connection to the otherworldly entity Polaris. Previously deemed unstable and left in a coma after The Hiss was purged from his body, Dylan now operates independently in a transformed world. The game draws explicit inspiration from Neon Genesis Evangelion, particularly in its exploration of a traumatized protagonist defending against supernatural incursions, and InFamous: Second Son. While Jesse Faden plays a significant narrative role, she remains non-playable, with the story focusing on Dylan's personal journey through literal and figurative upheaval as he searches for his sister.
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