Wroth Review
Briefly

Wroth Review
"I love area control games: El Grande, Rumble Nation, Blood Rage... the list goes on. However, I am quite mixed on Chip Theory Games' design efforts so far: Too Many Bones is too convoluted; Cloudspire feels half-baked; Hoplomachus: Victorum is the best solo experience I've ever had; and The Elder Scrolls: Betrayal of the Second Era is my most anticipated game (when I win the lottery and can afford it)."
"Corra is used to deploy each faction's Elite Troops. In addition to some of these Elite Troops being worth Victory Points, each different Elite Troop has different abilities that thematically fit each faction. If you're a tanky faction, then you'll get units that are shields that take all hits first, and a unit that heals at the start of each round."
Wroth places players in control of competing cultural factions on the Drudgeon Peninsula, each pursuing Victory Points. Players race to cross a 30 Victory Point threshold; at the end of that round the faction with the most Victory Points wins. Victory Points come from controlling regions, dominating regions with no competitors, or fielding certain Elite Troops in controlled regions. Each round is structured around dice drafting: a pool of rolled dice is drafted to perform basic actions, then players select supplementary actions in addition to one drafted die action. Basic actions include moving, deploying, battling, or gaining Corra. Corra buys Elite Troops, some of which award Victory Points and grant faction-specific abilities such as shield units that absorb hits and units that heal at the start of each round.
Read at Board Game Quest
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