Wir Sind das Volk! Review
Briefly

The game's title is pronounced "Veer Zint Dahss Folk" and translates as "We Are the People!" Designers Peer Sylvester and Richard Shako (pseudonym Richard Sivél) present Germany's transition from division to reunification between 1945 and 1989. The game was originally published in Germany by Histogame with artwork by Shako and Friedemann Bochow, and later became available in the United States via Rio Grande Games. The design blends wargame and Eurogame elements, appealing to both wargamers and eurogamers. Peer Sylvester's earlier titles include Brian Boru and The King is Dead, while Richard Sivél designed Friedrich and Maria with midgame side-switching mechanics.
Well, "Wir Sind das Volk!" is pronounced like this: Veer Zint Dahss Folk. And it means "We Are the People!" How do I know this? Well, I studied all things German: Language, History, Political Science, and Art, and I did so in a place called West Berlin in 1988, which was surrounded by a large, heavily guarded Berlin Wall (Capital B, Capital W).
In Wir Sind das Folk! (WSdV! for short) designers Peer Sylvester and Richard Shako (who uses the pseudonym Richard Sivél when he designs games) tell the story of how Germany went from being hopelessly split to reunited (and it feels so good) over the course of just over four decades from 1945 to 1989. The game was originally published in Germany by Histogame, a small publisher run by Shako, who along with Friedemann Bochow also provided the game's artwork.
Read at Board Game Quest
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