
"The most recent name to throw its cards on the table (literally) is Riot Games with Riftbound, a trading card game centered around the champions and worlds of the ultra-popular League of Legends. Its first set, Origins, released late last month, and has already been deemed a massive sales success. Yet based on the recent Riftbound PAX Unplugged panel, it seems as though this is just the beginning of Riot's big plans for the game moving forward"
"According to Riftbound head designer Dave Guskin, there's one simple reason why Riftbound is so appealing (and easy to play) for new players: It was designed for everyone. "We designed Riftbound, first and foremost, to be an easy game to get into with your friends," Guskin said. "It's really welcoming to those who are familiar with other TCGs, and if you love League, we have done a lot to try to make the champions feel here the way they feel there.""
The trading card game ecosystem has become crowded, with longtime franchises like Pokemon and Magic: The Gathering joined by One Piece, Disney Lorcana, and Gundam. Riot Games launched Riftbound, a League of Legends–centered trading card game whose first set, Origins, released recently and achieved massive sales success. Riftbound was designed to be accessible to newcomers and welcoming to veterans, with champions intended to feel faithful to their League identities. Four future sets are already confirmed in production. Riftbound supports two-to-four players competing to conquer and hold Battlefields; conquering earns a point and holding until the next turn earns another, with the first player to reach eight points winning.
Read at GameSpot
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