
"I don't normally get stuck on thematic integration in my games, but Vineyard's mechanisms feel more suited to a hyper-paranoid depiction of the Cold War than to a pleasant game about crushing grapes, which threw me every time I set it up. Definitely not the best first impression, but I've turned around on games with equally off-putting theming before-can Vineyard do the same?"
"Vineyard is a worker-movement game for 1-4 players, and plays in around 60 minutes. Gameplay Overview: Vineyard is a game about making wine. On your turn, you play one of the cards from your hand into an available column of your player board (corresponding to one of four friends working in the vineyard), move the relevant friend to the action space listed on the card, and take that space's action."
Vineyard presents contradictory ownership and competitive incentives. Players appear as rival winemakers yet share a single vineyard owned by four non-player friends. Players jointly control those friends to perform actions and can upgrade specific friends' actions, creating asymmetries when certain players assist certain friends. The mechanisms evoke a hyper-paranoid Cold War vibe rather than pastoral grape-crushing. Vineyard is a 1–4 player worker-movement game that plays in about 60 minutes. On a turn, a player plays a card to a friend's column, moves that friend to an action space, and resolves the action. Five of seven actions represent winemaking stages and place heart tokens that score when wine is loaded onto a truck.
Read at Board Game Quest
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