Tokaido: Crossroads and Matsuri Expansion Review
Briefly

Tokaido: Crossroads and Matsuri Expansion Review
"The expansion includes 25 new traveler tiles that can be added to those in the base game, as well as several small decks of cards. A small board is placed above the main player board, and this is where the new decks of cards, as well as a fortune die, are placed. When a traveler stops at a destination, they now have a choice between the original option for that space or one of the crossroads options."
"At the temple, instead of donating, you can pay one coin to take an Amulet card, which gives you a one-time use ability. At the souvenir shops, you can take a Legendary Object card, which might add a fifth category to your set or be worth a significant amount of points in itself. Instead of taking three coins at the farms, players may choose to gamble by wagering two coins and rolling the fortune die- they could lose their wager, win it back, or double, triple, or quadruple it!"
"When visiting the hot springs, you may now spend one coin to gain a Bathhouse card worth four points. Encounter spaces now offer the option to buy a Calligraphy card that can add private scoring conditions to the game end. When stopping at any of the three types of landscape spaces, players may instead opt to draw a cherry blossom card, which awards two points and one coin. Finally, once all players reach an intermediate inn, the first player to arrive will draw two cards from the Matsuri event deck, look at them, and choose one to put into effect. This may alter the game rules until pla"
The expansion introduces 25 new traveler tiles and multiple small card decks placed on a secondary board with a fortune die. Travelers gain crossroads choices at destinations, offering alternatives to base-game actions. New card types include Amulet cards for one-time abilities, Legendary Object cards that can alter set scoring, Bathhouse cards worth points, Calligraphy cards for private endgame scoring, and cherry blossom cards for small immediate rewards. A Matsuri event deck lets the first arriver at intermediate inns choose temporary rule-changing events. Gambling options at farms add risk-reward dynamics.
Read at Board Game Quest
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