Titanium Court Wants To Change Your Heart
Briefly

Titanium Court Wants To Change Your Heart
""A thing that I noticed probably like sometime last year is that I had been describing it in very simple mechanical terms for quite a while, but...whenever I described it this way to someone, if that person then goes on to playtest the game, I actually noticed a pretty clear correlation between describing it to someone in those terms and them proceeding to skip all the text.""
""Titanium Court is a 'match-3 tower defense for people who like to read,' as Thomson explains it, a pitch that he thinks is rather similar to The Return of the Obra Dinn's 'an insurance adventure in minimal color' in that both describe themselves 'accurately in the least appealing way possible.'""
Titanium Court combines match-3 mechanics with tower defense elements, appealing to players who enjoy reading. The game features a visually nostalgic style reminiscent of handheld games, with simple sprites and a limited color palette. AP Thomson, the developer, emphasizes the importance of narrative, noting that players often skip text when the game is described in mechanical terms. The project began in 2019 as part of a Ludum Dare challenge, showcasing Thomson's distinct vision and creativity in game design.
Read at Kotaku
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