
"Games last three rounds, each round lasting two minutes. Each round features a new monster card, plus a Boss Monster card that stays out all game long. Each card features Quests that must be fulfilled for points. For example, the Skeleton monster requires a single slip of paper with an axe and one, two, or three skeletons for two, five, or eight points per slip."
"I played this with my family, which was fun until my three-year-old decided it wasn't fair that my DEX score is 20 points higher than hers and pitched a giant fit. She was infuriated that the game was already torn up and that she couldn't inflict more damage. I also played this solo, which felt futile and sad, like I was slowly ripping up a note from a long lost love."
Players act as Rippers who receive Manic Meadow or Dragon's Den sheets covered in monsters and weapons to tear for points. Games run three rounds of two minutes each, with a new monster card each round plus a persistent Boss Monster. Cards present Quests that require specific torn slips to score, and any visible extra monster or weapon on a slip nullifies its points. Scores across rounds determine the Best Ripper. Gameplay can provoke strong emotions: family frustration over fairness, solo melancholy, and concern about the pile of paper scraps produced.
Read at Board Game Quest
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