Slay The Spire 2: Tips And Tricks For Getting Started
Briefly

Slay The Spire 2: Tips And Tricks For Getting Started
"the overall intention behind Slay the Spire 2 is obvious to me: they made it harder on purpose. If you've played the first game as much as I have, you should know what I'm talking about. Obviously, I've played that game enough that I know what I'm doing in it now, so it may seem easier in comparison simply due to that, but the scaling on enemies in the sequel is ridiculous."
"you shouldn't aim to build a specific deck in Act 1. Instead, you should take good cards that serve you in the short term, like area-of-effect attacks and high block skills, and then begin to pivot into a specific build toward the end of Act 1/the start of Act 2. I still think this advice applies to the original game, but it's doubly true in Slay the Spire 2."
"Act 1 in Slay the Spire 2 isn't just the hardest act in the game; it might be the hardest act in the entire series. Enemy damage is so much higher in the sequel, and this is most apparent during Act 1. With most characters' starting decks, you're going to be putting up a maximum of 15 block against enemies that want to hit hard."
Slay the Spire 2 presents a substantially more challenging experience than its predecessor, with deliberate difficulty increases evident in enemy damage scaling throughout the game. Act 1 stands out as particularly punishing, featuring enemies dealing unexpectedly high damage early in runs. The sequel requires players to adapt their approach to deck construction, prioritizing immediate survival through area-of-effect attacks and block skills rather than committing to specific builds from the start. Character balance varies, with Necromancer and Silent appearing stronger than others. Players should allow their decks to develop organically based on available cards and encountered threats, pivoting toward specialized strategies only as Act 1 concludes and Act 2 begins.
Read at Kotaku
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