
"Quartermaster General: South Front covers a part of WWII that I find intriguing: the campaign for North Africa and its effect on the war in Europe. This game is part of the Quartermaster General series that emphasizes the importance of supplies and support in a war effort. A prior release covered the East Front in the same two-player format. It's a card-based game that plays fast and demands the optimal use of limited units."
"The game is played on a map of the Mediterranean that displays the coasts of North Africa and southern Europe. Stretching across the map is a 16-season round counter, beginning in Summer 1940, and ending in Spring 1944. There are scoring phases at the end of each of the game's four rounds. The game starts with some land, air, and sea strength for the British, Germans, and Pact countries, with the American forces joining the action mid-game."
Quartermaster General: South Front is a two-player, card-driven WWII wargame designed by Ian Brody for Ares Games, with an approximate two-hour playtime. The map covers the Mediterranean coasts of North Africa and southern Europe and uses a 16-season round counter from Summer 1940 to Spring 1944, with four scoring phases. Players command limited land, air, and sea units; American forces enter mid-game. Each round includes two movement phases, a card-driven action phase, and a supply-line check. Both decks include 'Late War' cards withheld until mid-game. Victory depends on control markers on starred territories and effective supply and support management.
Read at Board Game Quest
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