Orbit Review
Briefly

Orbit Review
"Enter Orbit, a racing game without a linear track, in which players must strategize to get their spaceships to visit each of eight constantly moving planets, often exploiting these planets' movements to offset their own limited propulsion capabilities. Designed by the master of elegant game design, Dr. Reiner Knizia, Orbit accommodates 2-4 players over 30-60 minutes, offering both pure competitive mode and 2 v 2 competitive team mode."
"On their turn, players will play a card from their hand that will cause one or multiple planets of specific colors (as dictated by the card) to zoom one or two steps along their somewhat zany-looking criss-crossed "orbits." Any spaceships on planets get to zoom along with the planets. Players additionally have the option to self-propel their spaceships a number of steps along the space grid, possibly boosting this number by energy in their reserve."
Orbit is a non-linear racing game for 2–4 players with a 30–60 minute playtime. The objective is to visit each of eight constantly moving planets and return to the home planet first. Players play cards that move planets one or two orbital steps; any spaceship on a moved planet rides along. Players may optionally self-propel ships along a finer space-grid and can boost movement by spending energy from a reserve that certain cards refresh. The three actions—moving planets, self-propulsion, and refreshing energy—may be performed in any order. Orbital spacing strongly incentivizes hitching rides by moving onto or positioning along a planet's orbit.
Read at Board Game Quest
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