My City Digital Review
Briefly

My City Digital Review
"We've all had this happen. You pack up a bag full of games after careful thought about which ones would really excite you at the game meetup, but when you get there, everyone's already set up, and there's one seat for a game you've heard a lot of buzz about. So you put your carefully curated choices to the side and play the new hotness, only to find it entirely pedestrian."
"So you find a chance to play it again. And still nothing. And then the game is so popular, they make it into an app, so you figure, heck, this is my chance to play it by myself and figure out the magic I've been missing. But then it still just seems entirely blah. Not bad, not good, a little bit of fluff to occupy your brain while stuck in line waiting, but not something you'd ever ask to play."
"My City is a polyomino tile-laying game, so basically flat, slow Tetris. I like some games in this genre-Uwe Rosenberg's "Patchwork" is quite fun, as is Phil Walker-Harding's "Bärenpark." These games involve laying typical Tetris-style tiles onto a grid to make a quilt or a bear-oriented zoo, respectively. They offer interesting ways to draft your tiles and, in the case of patchwork, a tactical puzzle about timing."
My City is a polyomino tile-laying game characterized as a slow, flat Tetris. The board game is published by Kosmos Games with art by Michael Menzel. A digital version is available on iOS and Android from Spiralburst Studio, LLC. The game uses a shared, random tile draw so player choice is limited to placement of offered tiles. Comparisons to Patchwork and Bärenpark emphasize familiar genre conventions, but shared random draws simplify decision-making and reduce tactical depth. The play experience registers as pedestrian and lightweight; the digital implementation retains that feel, offering casual, low-engagement play rather than compelling strategic puzzles.
Read at Board Game Quest
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