Millennia: Tracks of Time Review
Briefly

Millennia: Tracks of Time Review
"In the great debate of Ameri-trash vs Euro-games, Millennia: Tracks of Time falls decidedly in the Euro-game camp. I mean, it has "tracks" in its title, and its main board is a paean to tracks with seven large, colorful ones proudly on display. This game knows its audience and unabashedly lays out its minimal luck, track-bumping, worker placement, and card-drafting design in plain sight."
"What may be less obvious is that Millennia: Tracks of Time is also a richly thematic civilization builder. Designed by Orestis Leontaritis and Mike Georgiou and developed by Juma Al-JouJou ( Clans of Caledonia), Millennia: Tracks of Time sees 1-4 players competitively develop their civilizations over 5000 years, condensed here to a mere 60-160 minutes. The signature feature of the game (besides tracks) is that all technologies and buildings developed by players eventually become obsolete, thus resulting in a constantly changing tableau of abilities."
Millennia: Tracks of Time is a Euro-style civilization game for 1-4 players that compresses 5,000 years into 60–160 minutes. The game centers on seven prominent tracks, minimal luck, track-bumping, worker placement, and card drafting. Gameplay unfolds over eight ages from the Bronze Age to the Future Age, with each age divided into seven phases. The drafting phase gives each player four draft markers to choose technologies or standard actions that affect income, research, and track movement. Technologies and buildings eventually become obsolete, creating a constantly changing set of abilities and strategic choices.
Read at Board Game Quest
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