
""I'm not a Commander fan," Rosewater said. "To me, Magic is a strategic game. I love it because I win when I'm outthinking my opponent. Commander is not a strategic game. It is a political game; you're playing the people.""
"Rosewater said he had to "do some soul searching" in regards to Commander, worrying that "Magic's becoming something that really isn't my thing.""
""The more people play, and the more people enjoy it, the better the game is," Rosewater said. "I just had to emotionally come to grips with how many people are just really, really happy. I had to accept, as a player, that Magic is better when oth"
Mark Rosewater is head designer for Magic: The Gathering at Wizards of the Coast and has designed cards for all playable formats. He expresses personal dislike for the Commander format, describing Magic as a strategic game where winning comes from outthinking an opponent and characterizing Commander as a political format centered on interpersonal dynamics. Commander’s four-player games and large card pool have made it the most popular format, with many preconstructed Commander products increasing accessibility. Rosewater undertook personal reflection about the format’s direction and ultimately accepted Commander’s popularity, noting that more players enjoying the game improves Magic overall.
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