
"This is a game where you hunt for "the good stuff" (for all my Goonies fans out there). You and your crew are in search of treasure. You unroll the cloth map and adventure in the direction your captain points you. But they can only give you one-word clues to direct you to the treasure. Maybe along the way, you find water, a magical amulet, and then hopefully find your way off the island."
"There are two roles. As an explorer, the map just looks like open terrain with a bunch of hex spaces ready to be explored with the direction of your leader. As the leader/cluegiver, you have a map card of which hex spaces are: Helpful: that you want to guide your team towards the treasure for glory, amulet to reverse a curse, water to refill your stack of tiles to reach the next spot, or the exit to leave the island."
"The game gives you 3 starting words already in play on the board, such as "Grape, Travel and Elf." Then, as the clue giver, you start the adventure by writing a one-word clue on a new hex tile and passing it to your team for them to discuss where they think you are guiding them to explore next. You may give the clue "Soda", trying to get your team to place and explore the hex between Grape and Elf,"
Landmarks is a 20–40 minute word game for 2–6 players cooperatively, or competitively with 4+ players. Players place hex tiles on a cloth map while one player serves as the leader/cluegiver with a secret map card. Hex spaces can be helpful (treasure, amulet, water, exit), harmful (traps, curses), or neutral. The cluegiver writes a single-word clue on a hex tile and passes it to explorers, who discuss and place the tile. Wrong placements can remove water tiles from the canteen and cause traps or curses, while the amulet can reverse curses.
Read at Board Game Quest
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