
"Players compete for tricks over eight rounds by playing out their entire hand. Winners take all cards in the trick and add them to their "catch" card. Each card becomes a point at the end of the round. Catch cards also become the player's available cards for the next round of tricks. Subsequent rounds increase the number of cards drawn from the player's caught cards."
"The ocean deck is the true twist of the game. There are five levels of depth in the ocean deck, and each level provides more powerful cards to assist with winning tricks in upcoming rounds. This deck becomes a primary source of balance around taking tricks. It also becomes the pool of resources that players desperately want to help them win points, though with every win it becomes harder to access the ocean deck."
Fishing is a trick-taking game that uses must-follow gameplay with four suits numbered one to ten and fewer cards in lower player counts. Players compete over eight rounds, playing their entire hand each round and collecting won tricks as catch cards worth one point each. Caught cards form a player's boat deck and supply cards for subsequent rounds, while players who win fewer tricks draw from the ocean deck. The ocean deck has five depth levels that provide progressively more powerful cards, creating balance by making powerful resources harder to access after wins. The ocean deck also includes green trump cards.
Read at Board Game Quest
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